Airtel VoLTE Launch Appears Imminent With Support Added to Xiaomi Redmi Note 4

Last year, Reliance Jio made a groundbreaking entry in the Indian telecom industry with its rock-bottom tariff prices and began offering Voice over LTE (VoLTE) calling technology in the country. While some of Jio’s rival telcos are still busy launching new data offers, Airtel seems to be taking a step further with the rollout of its VoLTE services. An indication of its imminent launch was spotted in the changelog of the latest software update on Xiaomi Redmi Note 4, which adds Airtel VoLTE support.

We’ve reached out to Airtel for a comment on its 4G VoLTE rollout plans, as well as Xiaomi with regards to the feature addition. An Airtel spokesperson responded by saying, “We are piloting/testing VoLTE in a few places but there are no launch timelines that we can share at this point.”

Airtel VoLTE Launch Appears Imminent With Support Added to Xiaomi Redmi Note 4

airtel volte ndtv AirtelThe Airtel VoLTE support was spotted on the Xiaomi Redmi Note 4 of a Gadgets 360 team member, added with the MIUI v8.2.10.0.MCFMIDL software update. The changelog says “New – Airtel VoLTE support (06-14)”, as seen in the screenshot. Other changes brought by the update include May Android security update, and fixes for connectivity, SD card, and notification issues.

Reliance Jio’s entry into the Indian telecom market has shaken up the entire industry, with free calling on VoLTE networks one of its primary USPs. Rival telcos have found it hard to compete with this, as well as the increased value for money on data plans. Airtel, Vodafone, Idea, and other telcos have been rolling out new plans every week in an attempt to keep customers, and the offering of VoLTE calling is a natural progression to compete on the first front.

 

WhatsApp Extends Support for BlackBerry, Nokia S40 Platforms: Reports

WhatsApp has become an essential messaging app amongst all kinds of mobile users irrespective of the operating system their devices run on. In February last year, Facebook-owned WhatsApp announced to end support for BlackBerry OS and Nokia S40 platforms, which got pushed back to June this year. It seems that the end-of-life date has been pushed back yet again, as the company has reportedly confirmed the extension of its services for BlackBerry and Nokia S40 platforms till December 2017 and December 2018 respectively.

As per a report by Netherlands-based fan website WhatsAppen, the WhatsApp apps for BlackBerry 10 and BlackBerry OS7+ received an update on Monday that extends support for the platforms until December 31, 2017. According to the website, the changelog of the update, seen on devices, states “changed client end-of-life date to December 31, 2017”. This means that WhatsApp users on eligible BlackBerry devices will be continue sending and receiving messages, calls till the end of the year.

WhatsApp Extends Support for BlackBerry, Nokia S40 Platforms: Reports

In addition, the Nokia S40 platform has reportedly got an extension for WhatsApp support till December 31, 2018 – however, this date may be a typographical error. Spotted by WhatsApp watcher WABetaInfo, the end-of-life date has been moved from December 31, 2017 to December 31, 2018. There are a limited number of customers who use the Nokia S40 platform nowadays, but it will still bring relief to those who still carry the dated devices. However, Nokia Symbian S60 users don’t have much time on their hands as WhatsApp will end its support on the platform on June 30 this year.

If the reports are true, BlackBerry 10, BlackBerry OS7+, and Nokia S40 users still have ample time to access WhatsApp on their platforms. However, the Nokia Symbian S60 devices will cease to support WhatsApp and if you need your chat backed up, you can make a request to get the backup in an email from the company. Notably, there is no option on Nokia S40 and Symbian S60 devices to backup chats.

 

Coolpad Defiant With Android 7.0 Nougat, 4G LTE Support Launched at $100

Coolpad has unveiled its new budget smartphone, the Defiant, in the US. Priced at $100 (roughly Rs. 6,500), the new Coolpad Defiant will be exclusive to T-Mobile where consumers can buy it at just $4 monthly instalments for 24 months.

One of the biggest highlights of the new Coolpad Defiant smartphone is it runs on Android 7.0 Nougat out-of-the-box. The budget smartphone features a 5-inch display with a screen resolution of 480×854 pixels (FWVGA). It is powered by 1.4GHz quad-core processor coupled with 1GB of RAM. It packs 8GB inbuilt storage, and supports expandable storage via microSD card (up to 32GB). The Coolpad Defiant also supports LTE connectivity apart from Bluetooth 4.2. There’s 5-megapixel rear camera and a 20megapixel front camera as well. The phone is backed by a 2450mAh battery and the company claims the Defiant can deliver talk time of up to 16.5 hours and a standby time of up to 288 hours.

Coolpad Defiant With Android 7.0 Nougat, 4G LTE Support Launched at $100

Other connectivity options include Wi-Fi 802.11a/b/g/n/ac, GPS, HSPA+ with download speeds of up to 42Mbps and VoLTE. As of now, there’s no word whether the entry-level Coolpad Defiant will be available in more markets apart from the US market.
Last month, Coolpad launched the Cool Play 6 smartphone priced at CNY 1,499 (roughly Rs. 14,000) in China. One of the biggest highlights of the Cool Play 6 is its mammoth 4060mAh battery.

As for specifications, the Coolpad Cool Play 6 runs on Android 7.1.1 Nougat, sports a 5.5-inch (1080×1920 pixels) display, and is powered by the Qualcomm Snapdragon 653 chipset coupled with 6GB RAM. It offers 64GB internal storage on board with the option to expand further with the help of a microSD card slot. It sports a dual camera setup – with two 13-megapixel Sony sensors for monochrome and depth of field functions and an 8-megapixel sensor at the front.

 

Minecraft Nintendo Switch Cross-Platform Play Uses Xbox Live Sign In; Could Explain No PS4 Support

According to Mojang CEO Jonas Martensson, to use Minecraft for cross-platform play Xbox Live is required even on the Nintendo Switch. In an interview with Pressfire.no translated on popular gaming forum NeoGAF, he stated that Nintendo has agreed to this and have been “pretty pragmatic and understanding.”

“We’re tying everything together with Xbox Live. So you log in with Xbox Live…,” he trailed off, further being pressed by the website if this would include the Nintendo Switch to which he said:

“Yes. That’s pretty unique as well! But everyone that’s in on this, all the platform holders, have been pretty pragmatic and understanding of that what we’re trying to do is create a good experience for the players. We needed a good system to connect everyone, and Xbox Live is a good system.”

Minecraft Nintendo Switch Cross-Platform Play Uses Xbox Live Sign In; Could Explain No PS4 Support

Later in the interview he goes on to say that Nintendo has been “very open when it comes to working together” and the process of incorporating Minecraft cross-platform play on the Nintendo Switch has been “very smooth.”

Over the week, Sony has been on the receiving end of criticism for not supporting Minecraft’s cross-platform play functionality. This would have ensured all consoles, mobile devices, VR, and PC can all play together online. If this does require an Xbox Live account to sign in, it would add to Microsoft’s tally of daily active users, essentially driving its business forward.

Understandably, Sony wouldn’t be interested in exposing its consumers to Microsoft’s ecosystem, which could explain Sony’s Jim Ryan using a rather flawed defence that essentially harks back to Nintendo’s overprotectiveness in the 1980s and 1990s. Martensson stops short of saying this when asked, rather replying with the more diplomatically acceptable “you’d have to ask them [Sony].”

This isn’t the first time Sony has been unwilling to bring cross-platform play to the PS4 with football meets cars multiplayer title Rocket League not getting the nod for Xbox One versus PS4 play.

“We’ve been doing that with PS3 and PC, PS4 and PC most recently with Street Fighter 5 and Rocket League and other games. That’s nothing new for us, in terms of working with developers and publishers to allow cross-platform play between PC and PS4,” said Sony Worldwide Studios’ Shuhei Yoshida to Eurogamer at the time.

“Because PC is an open platform it’s much more straightforward,” Yoshida continued. “Connecting two different closed networks is much more complicated so we have to work with developers and publishers to understand what it is they are trying to accomplish… We also have to look at the technical aspect – and the technical aspect could be the easiest. We also have to look at policy issues and business issues as well.”

Eventually Rocket League was made playable for PS4 players to play with those on the PC and not against Xbox One owners. It will be interesting to see if Microsoft is open to a similar arrangement for Minecraft.

 

Minecraft Nintendo Switch Cross-Platform Play Uses Xbox Live Sign In; Could Explain No PS4 Support

According to Mojang CEO Jonas Martensson, to use Minecraft for cross-platform play Xbox Live is required even on the Nintendo Switch. In an interview with Pressfire.no translated on popular gaming forum NeoGAF, he stated that Nintendo has agreed to this and have been “pretty pragmatic and understanding.”

“We’re tying everything together with Xbox Live. So you log in with Xbox Live…,” he trailed off, further being pressed by the website if this would include the Nintendo Switch to which he said:

Minecraft Nintendo Switch Cross-Platform Play Uses Xbox Live Sign In; Could Explain No PS4 Support

“Yes. That’s pretty unique as well! But everyone that’s in on this, all the platform holders, have been pretty pragmatic and understanding of that what we’re trying to do is create a good experience for the players. We needed a good system to connect everyone, and Xbox Live is a good system.”

Later in the interview he goes on to say that Nintendo has been “very open when it comes to working together” and the process of incorporating Minecraft cross-platform play on the Nintendo Switch has been “very smooth.”

Over the week, Sony has been on the receiving end of criticism for not supporting Minecraft’s cross-platform play functionality. This would have ensured all consoles, mobile devices, VR, and PC can all play together online. If this does require an Xbox Live account to sign in, it would add to Microsoft’s tally of daily active users, essentially driving its business forward.

Understandably, Sony wouldn’t be interested in exposing its consumers to Microsoft’s ecosystem, which could explain Sony’s Jim Ryan using a rather flawed defence that essentially harks back to Nintendo’s overprotectiveness in the 1980s and 1990s. Martensson stops short of saying this when asked, rather replying with the more diplomatically acceptable “you’d have to ask them [Sony].”

This isn’t the first time Sony has been unwilling to bring cross-platform play to the PS4 with football meets cars multiplayer title Rocket League not getting the nod for Xbox One versus PS4 play.

“We’ve been doing that with PS3 and PC, PS4 and PC most recently with Street Fighter 5 and Rocket League and other games. That’s nothing new for us, in terms of working with developers and publishers to allow cross-platform play between PC and PS4,” said Sony Worldwide Studios’ Shuhei Yoshida to Eurogamer at the time.

“Because PC is an open platform it’s much more straightforward,” Yoshida continued. “Connecting two different closed networks is much more complicated so we have to work with developers and publishers to understand what it is they are trying to accomplish… We also have to look at the technical aspect – and the technical aspect could be the easiest. We also have to look at policy issues and business issues as well.”

Eventually Rocket League was made playable for PS4 players to play with those on the PC and not against Xbox One owners. It will be interesting to see if Microsoft is open to a similar arrangement for Minecraft.

 

Minecraft Nintendo Switch Cross-Platform Play Uses Xbox Live Sign In; Could Explain No PS4 Support

According to Mojang CEO Jonas Martensson, to use Minecraft for cross-platform play Xbox Live is required even on the Nintendo Switch. In an interview with Pressfire.no translated on popular gaming forum NeoGAF, he stated that Nintendo has agreed to this and have been “pretty pragmatic and understanding.”

“We’re tying everything together with Xbox Live. So you log in with Xbox Live…,” he trailed off, further being pressed by the website if this would include the Nintendo Switch to which he said:

“Yes. That’s pretty unique as well! But everyone that’s in on this, all the platform holders, have been pretty pragmatic and understanding of that what we’re trying to do is create a good experience for the players. We needed a good system to connect everyone, and Xbox Live is a good system.”

Minecraft Nintendo Switch Cross-Platform Play Uses Xbox Live Sign In; Could Explain No PS4 Support

Later in the interview he goes on to say that Nintendo has been “very open when it comes to working together” and the process of incorporating Minecraft cross-platform play on the Nintendo Switch has been “very smooth.”

Over the week, Sony has been on the receiving end of criticism for not supporting Minecraft’s cross-platform play functionality. This would have ensured all consoles, mobile devices, VR, and PC can all play together online. If this does require an Xbox Live account to sign in, it would add to Microsoft’s tally of daily active users, essentially driving its business forward.

Understandably, Sony wouldn’t be interested in exposing its consumers to Microsoft’s ecosystem, which could explain Sony’s Jim Ryan using a rather flawed defence that essentially harks back to Nintendo’s overprotectiveness in the 1980s and 1990s. Martensson stops short of saying this when asked, rather replying with the more diplomatically acceptable “you’d have to ask them [Sony].”

This isn’t the first time Sony has been unwilling to bring cross-platform play to the PS4 with football meets cars multiplayer title Rocket League not getting the nod for Xbox One versus PS4 play.

“We’ve been doing that with PS3 and PC, PS4 and PC most recently with Street Fighter 5 and Rocket League and other games. That’s nothing new for us, in terms of working with developers and publishers to allow cross-platform play between PC and PS4,” said Sony Worldwide Studios’ Shuhei Yoshida to Eurogamer at the time.

“Because PC is an open platform it’s much more straightforward,” Yoshida continued. “Connecting two different closed networks is much more complicated so we have to work with developers and publishers to understand what it is they are trying to accomplish… We also have to look at the technical aspect – and the technical aspect could be the easiest. We also have to look at policy issues and business issues as well.”

Eventually Rocket League was made playable for PS4 players to play with those on the PC and not against Xbox One owners. It will be interesting to see if Microsoft is open to a similar arrangement for Minecraft.

 

Xbox One X Doesn’t Support Virtual Reality: Report

The Xbox One X doesn’t support virtual reality, a new report suggests. While Microsoft has spent the better part of last year trying to convince everyone that its console, dubbed Project Scorpio, is the pinnacle of hardware achievement, it appears that VR is not a part of the company’s plans.

In an interview with the Wall Street Journal, Xbox’s marketing head Mike Nichols explained the reasons behind the lack of VR support. “The opportunity on PC is larger, because the install base is larger and we think the customer experience will be better on PC,” Nichols told the Wall Street Journal.

VR has been touted as the new frontier for gaming for a few years now. Whether that promise will become a reality is still up in the air, but the lack of VR support would mean that some people would rather not buy the Xbox One X. Rival Sony’s PS4 and PS4 Pro consoles support VR through the PS VR headset.

Xbox One X Doesn't Support Virtual Reality: Report

The Xbox One X is the smallest Xbox Microsoft has ever made, and also the most powerful console in the world right now, if Microsoft is to be believed. However VR is one area where Microsoft isn’t taking the console.

VR isn’t the only failing of the Xbox One X. At E3 2017 it was revealed that hotly anticipated shared world shooter Destiny 2 will run at 4K 30fps on the Xbox One X – the same frame rate and resolution as the PS4 Pro. This is despite having better specifications than Sony’s premium console. Games journalist Geoff Keighley confirmed this in conversation with Destiny 2 developer Bungie.

 

iOS 11 Drag and Drop Support on iPhone Discovered by Developer, but It’s Disabled by Apple

Among the several key changes introduced with iOS 11, drag-and-drop feature quickly became a topic of discussion in the tech world. However, the new feature turned out to be an exclusive for iPad. Interestingly, a developer has now found out that the Cupertino-based company has added the support for the feature in iOS 11 for iPhone as well but kept it disabled for users as of now.

For those who are unaware, the drag-and-drop feature in iOS 11 allows users to drag items such as pictures and links from one app to the other, just like PC users have been able to do since ages. As this feature can put up a strong case in favour of iPad as a PC replacement, the larger mobile device has been the focus for this feature.

iOS 11 Drag and Drop Support on iPhone Discovered by Developer, but It's Disabled by Apple

However, developer Steven Troughton-Smith has now found out that drag-and-drop feature has been keep hidden in the iOS 11 beta for iPhone and is currently vaulted by system settings inside the platform that are inaccessible to end users. Troughton-Smith was able to make the function work in an iOS emulator and it seems to work exactly as it does on an iPad.

 

Notably, a Twitter user named Dave Schukin also suggested recently that drag-and-drop feature is supported by iOS 11 on iPhones, though at the time he suggested the feature only works within the same app.

Steven Troughton-Smith went a step ahead further and has suggested that if the company chooses to do away with a physical Home button on the next iPhone, it can consider the soft Home button as a potential ‘drop target’ for the feature as well.

While it is understood that Apple decided to stick to iPad for the feature as it seems rather convenient to perform other complicated tasks such as multi-tasking on the larger display, it would be interesting to see if the Cupertino-based company brings this feature to the iPhone as well.